DOCS · GAME 01 · RULES & SETUP

The Quadrant: how it works

The Quadrant is Grit Board’s first game. Every rep on your team is a dot on one board: the further right, the more of the expected activity they’re doing; the higher up, the closer they are to quota. One glance answers the two questions every sales manager asks — who’s working and who’s winning — and, more usefully, who’s doing one without the other.

01The board in one look

The Quadrant board in the Grit Board dashboard: a dark scatter plot of ten glowing player dots across four zones, with a player detail card and zone-grouped roster on the right

Left side: the plot. Right side: the roster grouped by zone, and a card for whichever player you’ve selected. Hover or tap any dot to see exactly why it sits where it sits — nothing on this board is a black box.

02The four zones

The Quadrant plot close up: zone labels Naturals, Stars, At Risk, and Grinders in the four corners, dividing lines at 100% quota and effort 50
  • Stars High effort, above quota. (top right) — Doing the work and hitting the number. This is the corner everyone is trying to reach.
  • Naturals Low effort, above quota. (top left) — Hitting the number without much activity. Worth a conversation — they may have a shortcut the whole team should learn, or a big deal masking a quiet pipeline.
  • Grinders High effort, below quota. (bottom right) — The work is happening but the results aren’t landing yet. Effort isn’t the problem — coach the technique, not the hustle.
  • At Risk Low effort, below quota. (bottom left) — Behind on the number and doing less than half the expected activity. This corner is a flag to step in early, not a punishment.

The lines that split the board: the horizontal line is 100% of quota, and the vertical line is an effort score of 50 — half the expected activity pace. The low-effort half is deliberately forgiving: a rep only reads as “low effort” when they’re doing less than half of what the team’s targets expect, so landing there is a real signal, not noise.

03The two scores, in plain words

Quota attainment (up/down). Your team picks one metric as “the number” — meetings booked for an SDR team, revenue for closers. The score is simply what a rep has delivered so far this season versus where the target says they should be by today. 100% means on target. It’s uncapped, because 240% of quota is a real story worth telling.

Effort score (left/right). Effort measures the inputs — the activity metrics your manager tracks. Each metric is compared to its expected pace for this point in the season, then blended by an Effort % your manager sets per metric (they must sum to 100 across whatever’s live). 100 means on pace on everything, weighted the way your manager said it should count; 50 means half pace overall; 150 is the cap, so one huge metric can’t carry the score alone. See how scoring works for the full composition rules.

Three rules keep the effort score fair:

  1. Outputs never count as effort. Deals and pipeline are results, not activity — they live on the quota axis and the leaderboard, never in the effort score.
  2. The quota metric is excluded too. If quota is meetings, meetings don’t also count as effort. Each axis measures a different thing, so a rep can honestly be a Natural — above quota on low activity.
  3. Nobody is graded on a curve. Your effort score is you versus the targets, never you versus teammates. A monster week from the rep next to you cannot move your dot.

If every activity metric ends up benched, unpaced, or serving as the quota, there’s nothing left to build a score from — the board shows an EFFORT PAUSED state instead of quietly reading the whole team as 0. Quota and points keep working; only the horizontal axis goes quiet until a metric has both a pace and a percentage assigned to it.

04Click any dot: the “why” card

A player detail card for a Grinder: 48% quota attainment, effort 82, and pace-versus-target bars for dials, convos, and meetings

Selecting a player shows the receipts: each metric’s pace versus its prorated target as of today (DAY 41/60 means targets are scaled to 41 days, not the full season — nobody is behind just because the season isn’t over). The ◆ marks the quota metric. When a rep asks “why does the board say 62?”, this card is the answer — and the same math a manager can walk through in a 1:1.

05Setting it up (managers)

Everything lives in Game settings, two cards, in order:

  1. Season setup. Pick your team type (SDR, AE, full-cycle, field, canvassing — it presets sensible names and weights) and your season window (month, quarter, or custom) with its real start date.
  2. Metrics. One row per metric, and everything about that metric on it: its name in your team’s words (“Dials” can be “Doors” or “Demos”), the weekly pace, an Effort % (how much of the effort score this metric carries — every live row’s percentage must sum to 100), the points it earns, and its role chips. QUOTA is the chip you move — tap it onto whichever metric is each rep’s number and set that row’s pace; a quota row is excluded from effort automatically. Bench a row with ✕ and it stops everything at once: no points, no pace, no effort, no Grit Coin. A PRICE FROM PACES button fills the points column from your paces alone (a balanced week pays balanced points); if you’d rather think in shares of a week, Balance points from importance does the same one-shot pricing from a share you set instead. See how scoring works for the full detail on both.

The season start date matters more than it looks: effort and quota measure pace over the days since the start, so a wrong date reads the whole team too hot or too cold.

06Common questions

“I’m above quota — why is my dot on the left?” Because the axes measure different things on purpose. Left-side-but-above-quota is the Naturals zone: the number is landing on below-target activity. That’s information, not an accusation.

“What counts as effort?” Only the activity metrics your manager set targets for — never deals, never pipeline, never the quota metric itself. The player card lists exactly which metrics feed your score.

“When does the board update?” Whenever new data lands: a CSV import updates it immediately, and a connected CRM syncs on a schedule plus a manual “sync now.”

More questions? Write to hello@gritboard.io — a human reads it. Curious what the game feels like? See The Quadrant overview for the live demo.