The Quadrant is Grit Board’s first game. Every rep on your team is a dot on one board: the further right, the more of the expected activity they’re doing; the higher up, the closer they are to quota. One glance answers the two questions every sales manager asks — who’s working and who’s winning — and, more usefully, who’s doing one without the other.
Left side: the plot. Right side: the roster grouped by zone, and a card for whichever player you’ve selected. Hover or tap any dot to see exactly why it sits where it sits — nothing on this board is a black box.
The lines that split the board: the horizontal line is 100% of quota, and the vertical line is an effort score of 50 — half the expected activity pace. The low-effort half is deliberately forgiving: a rep only reads as “low effort” when they’re doing less than half of what the team’s targets expect, so landing there is a real signal, not noise.
Quota attainment (up/down). Your team picks one metric as “the number” — meetings booked for an SDR team, revenue for closers. The score is simply what a rep has delivered so far this season versus where the target says they should be by today. 100% means on target. It’s uncapped, because 240% of quota is a real story worth telling.
Effort score (left/right). Effort measures the inputs — the activity metrics your manager tracks. Each metric is compared to its expected pace for this point in the season, then blended by an Effort % your manager sets per metric (they must sum to 100 across whatever’s live). 100 means on pace on everything, weighted the way your manager said it should count; 50 means half pace overall; 150 is the cap, so one huge metric can’t carry the score alone. See how scoring works for the full composition rules.
Three rules keep the effort score fair:
If every activity metric ends up benched, unpaced, or serving as the quota, there’s nothing left to build a score from — the board shows an EFFORT PAUSED state instead of quietly reading the whole team as 0. Quota and points keep working; only the horizontal axis goes quiet until a metric has both a pace and a percentage assigned to it.
Selecting a player shows the receipts: each metric’s pace versus its prorated target as of today (DAY 41/60 means targets are scaled to 41 days, not the full season — nobody is behind just because the season isn’t over). The ◆ marks the quota metric. When a rep asks “why does the board say 62?”, this card is the answer — and the same math a manager can walk through in a 1:1.
Everything lives in Game settings, two cards, in order:
The season start date matters more than it looks: effort and quota measure pace over the days since the start, so a wrong date reads the whole team too hot or too cold.
“I’m above quota — why is my dot on the left?” Because the axes measure different things on purpose. Left-side-but-above-quota is the Naturals zone: the number is landing on below-target activity. That’s information, not an accusation.
“What counts as effort?” Only the activity metrics your manager set targets for — never deals, never pipeline, never the quota metric itself. The player card lists exactly which metrics feed your score.
“When does the board update?” Whenever new data lands: a CSV import updates it immediately, and a connected CRM syncs on a schedule plus a manual “sync now.”
More questions? Write to hello@gritboard.io — a human reads it. Curious what the game feels like? See The Quadrant overview for the live demo.