DOCS · REWARDS · THE STORE & GRIT COIN

The Store & Grit Coin

Points and coin are two different games, on purpose. PTS ranks the season — zero-sum, someone’s first, someone’s last. Grit Coin (GC) is yours — every rep banks it from their own work, nobody can take it, and it never resets when the board does. It’s the layer that keeps the whole roster playing even when the crown is out of reach. One thing it is not: money. GC is arcade currency — no cash value, not tradeable — spendable only on what your manager stocks.

01The Store in one look

The Store: a wallet balance hero, the How it pays panel listing GC rates per action, a reward shelf with four perks priced in GC, and team wallets ranked by balance

Top: your wallet. Then How it pays — the exact earning rates, no black box — the reward shelf, and the team’s wallets. Your balance also rides in the app’s top bar on every board.

02Earning — automatic, like everything else

The How it pays panel: 1 GC per dial, 8 per convo, 10 per meeting, deals pay their points in GC, and a weekly-target bonus

You never claim coin — it mints on its own whenever new data lands, from what you produced since the last update: each activity pays GC, wins pay out on their points, and hitting your weekly activity target drops a flat bonus on top. Clearing Climb levels mints bonus GC too. The rates on the panel are your team’s real ones (managers can tune the economy — see below).

Per-unit GC runs on the same pace plateau as the leaderboard — the exact same computation, not a second copy of the rule — so volume past 2–3× your pace mints at a discount too, the same way it scores points at a discount. The one payout that stays uncapped is the weekly target bonus: it’s judged on raw volume against your pace, because it’s a goal you either hit or didn’t, not a per-unit rate to farm.

03Spending

The reward shelf: Leave 30 Min Early for 200 GC, Skip the Monday Meeting for 250, Pick the Team Lunch for 400, and Premium Lead Pack for 900

The shelf holds whatever your manager stocked — and the starter shelf shows the trick: the best rewards are often free. Leaving thirty minutes early, skipping a meeting, picking the team lunch, first pick of the hot leads — perks cost the company nothing and reps genuinely chase them.

Hit redeem and the request goes to your manager’s fulfillment queue; the reward itself happens in the real world (Grit Board keeps score, your manager keeps the promise). A declined request refunds your wallet automatically, in full. And a promise worth repeating: spending never touches your rank — the standings sort by points, never by balance, so there is zero penalty for actually using your coin.

04For managers

The Shelf manager panel with an Add a reward button and the tax note about rewards usually being taxable pay
  1. Stock the shelf. A reward is a title, a price, and optionally a stock limit. Start with perks (free, instant, popular) before anything that costs money.
  2. Work the queue. Redemptions land as pending — fulfill when you’ve delivered the reward, or decline (which refunds the rep instantly and in full).
  3. Tune the economy, or don’t. Three earn presets — behavior-heavy, balanced (the default), outcome-heavy — set how GC skews between activity and wins. Most teams never touch this; the outcome preset carries its own on-screen caution, since paying mostly on closed deals brings back the top-heavy problem GC exists to fix. Until you save this panel for the first time, your mint rates track your scoring weights automatically — the moment you do save, they freeze at whatever they were, so a later change to points weights (repricing the board, running PRICE FROM PACES) can’t quietly move the prize budget out from under you. A chip on the panel always shows which mode you’re in — derived or frozen — and a frozen panel has a Follow scoring again button to undo the freeze and go back to tracking scoring weights live.

And read the tax note in the app before stocking anything with real-world value: rewards you give employees are usually taxable pay, gift cards always are (IRS Pub 15-B), so loop in payroll first. Perks sidestep the whole question — one more reason to start there.

05Common questions

“Can I cash out my GC?” No — by design. Coin is never sold, never redeemable for cash, and never transferable. That’s what keeps it a game (and what keeps it legally simple for your company).

“Does my wallet reset next season?” No. Points rank a season; coin is yours across them. Save up for the big shelf item — that’s the point.

“Why did my last upload mint so much / so little?” Coin pays on what’s new since the previous update, so a big upload after a quiet stretch mints a big batch, and a same-numbers re-upload mints nothing. It always evens out to the same total for the same work.

More questions? Write to hello@gritboard.io — a human reads it. There’s also a Grit Coin overview on the main site.