No opponent, no leaderboard — just your own season-long track. Hit behavior milestones to level up, unlock cosmetics for your board presence, and watch a quarter of grind turn into visible progression.
Ranked games reward whoever's already winning. The Climb scores behaviors — the inputs every rep controls — so the rep in ninth place still levels up this week. It lifts the whole floor, not just the podium.
No one to lose to. Every milestone is yours to clear on your own clock — which is exactly why the reps who ignore leaderboards play it.
Calls made, upsells attempted, CRM kept clean. The track rewards the work that precedes the number, so effort counts even in a slow-close month.
Nameplates, frames, board banners, titles. Cosmetic, cheap, and visible on every other game board — the flex follows you across the arcade.
BUILT FOR the reps a leaderboard demoralizes — and managers who want the bottom half of the board improving instead of hiding.
Effort vs results. Four zones, zero hiding places.
Open game →The team’s number, rendered as a co-op raid boss.
Open game →A head-to-head bracket, any team size, nobody checks out of.
Open game →Manager-posted bounties the whole floor races to claim — first there wins.
Open game →Peer-awarded kudos with real point weight — the board your teammates score.
Open game →Elo-rated weekly 1v1s, auto-paired so every duel is a coin flip worth fighting.
Open game →A season-long solo track — level up on the behaviors that build pipeline, no opponent.
Draft your own coworkers into fantasy squads — their real numbers score for whoever picked them.
Open game →Run your quota backwards into a daily required pace, then race your projection against the target.
Open game →Upload a CSV, and every rep gets their own season-long track — clear cumulative behavior milestones to level up LV 1–5 and unlock cosmetics, no opponent required. Free for up to 5 players — no credit card, no sales call, live in 60 seconds.
Flat price, never per-seat · No sales call · Free for up to 5 players