Your team's target becomes a raid boss with a health bar. Every logged win chips it down. Co-op, not cutthroat — they finish it together, or not at all.
Your team's quarterly number, rendered as a raid boss. Every logged win and activity chips its HP. Nobody fights alone.
'$1.2M to go' is a spreadsheet cell nobody rallies to. A boss at 64% HP with a draining bar is a thing a team finishes together. Boss Fight makes the collective number visible, shared, and beatable.
One health bar, one side. The whole floor is fighting the same number — so reps cheer each other's wins instead of guarding their own.
Watching HP drop in real time turns an abstract target into momentum. Every hit lands on a bar the whole team is staring at.
Deals hit hardest, but meetings and dials chip too. SDRs and closers both see their damage land — nobody's contribution is invisible.
BUILT FOR teams carrying a big collective number — and managers who want a rally point the whole floor can see, not a goal buried in a forecast tab.
Effort vs results. Four zones, zero hiding places.
Open game →The quarterly number, rendered as a co-op raid boss.
A head-to-head bracket, any team size, nobody checks out of.
Open game →Upload a CSV, set the target, and the raid is live. Free for up to 5 players — no credit card, no sales call, beating bosses in 60 seconds.
Flat price, never per-seat · No sales call · Free for up to 5 players