Run the funnel math backwards — quota to meetings to convos to dials — using your team's benchmark conversion rates, and every rep gets a daily required pace. Then the season becomes one race: your projection line versus the target line.
Most reps find out they missed quota when it's too late to fix. The Pace Car scores the leading indicators — the activity you control today — and keeps a live projected finish on the board, so 'behind' is a Tuesday problem, not a quarter-end surprise.
It's not you versus the top rep — it's you versus the pace your own number demands. The least demoralizing game on the board, and the one the middle 80% actually check daily.
“At this rate you land at 104%” is information you act on. The projected finish rides your season run rate — what you’ve banked over the days you’ve played — and re-draws with every upload, while the AHEAD / ON PACE / BEHIND read calls where you stand at a glance.
Every rep's pace rolls into one projected team number — shown as pace attainment %, never a raw activity leaderboard, so whose pace carries and whose drags is visible without shaming anyone.
BUILT FOR reps who want to know exactly what today owes the quarter — and managers who want the forecast conversation to happen in week 3, not week 12.
Effort vs results. Four zones, zero hiding places.
Open game →The team’s number, rendered as a co-op raid boss.
Open game →A head-to-head bracket, any team size, nobody checks out of.
Open game →Manager-posted bounties the whole floor races to claim — first there wins.
Open game →Peer-awarded kudos with real point weight — the board your teammates score.
Open game →Elo-rated weekly 1v1s, auto-paired so every duel is a coin flip worth fighting.
Open game →A season-long solo track — level up on the behaviors that build pipeline, no opponent.
Open game →Draft your own coworkers into fantasy squads — their real numbers score for whoever picked them.
Open game →Run your quota backwards into a daily required pace, then race your projection against the target.
Upload a CSV, set your team's benchmark rates, and every rep gets a daily required pace and a projected finish racing the target line all season. Free for up to 5 players — no credit card, no sales call, live in 60 seconds.
Flat price, never per-seat · No sales call · Free for up to 5 players